PAX-13
PAX-13 is an early-alpha, mobile-first loop-roguelite I'm building to learn game development. You're a "Spirit" guiding a prisoner around a loop: you place cards, combat runs automatically, and you decide when to cash out your loot or push your luck one more lap.
📱 Note: this is designed for phones (portrait / vertical). It plays fine in the browser here — for the best feel, use the fullscreen button or play on a phone. If the project comes together, I'd love to release it on Google Play and the App Store one day.
⚠️ Honest heads-up: this is an EARLY ALPHA and a learning project. Rough edges, placeholder-ish art, balance still moving. That's exactly why I need fresh eyes.
I'd love your honest opinion — kind or brutal, both help:
1) Did the tutorial make it clear what to do? Where did you get stuck?
2) Was placing cards fun — did you want "one more run"?
3) Which map did you stop on, and why?
There's a BUG button in-game (top-left) — please hit it with anything confusing or broken; it comes straight to me.
Built with an AI coding assistant as a learning project. Art is CC0 pixel-art, music is procedural — no AI-generated images.
Thank you for even trying it. 🙏
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Hynky |
| Genre | Strategy |
| Made with | Godot |
| Tags | Auto Battler, deckbuilder, loop-hero, Pixel Art, Roguelite, Singleplayer |
| AI Disclosure | AI Assisted, Code |







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